I’m starting to realize that above all else publishing board games is about momentum. It’s easy to let something languish if there’s no push forward.
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I'm trying to convince myself that its ok to design games that I want to play but might not sell. It of course, is absolutely ok, but my brain is quite rude to me sometimes.
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Of course it is! If profit was my measure of success I would have quit a long time ago.
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