Ditto on "family" game. People don't agree on what this means. A game I CAN play with my family? Plus the theme is appropriate and engaging for kids? Or "this is so light I would ONLY play it with kids?" (Which, also, varies by person) 3/
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What does it mean to be a card game, and why do we care? Are Medium and Just One card games? Is Wingspan? Is it meaningful to single out Tussie Mussie and Point Salad as CARD games, or is it that they're light weight, short play time, inexpensive, small, etc? 4/
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What does it mean to be "innovative"? Does it have to be a new mechanic? Can it be theme? Can it be busting the hegemony? This is one where I might agree "expert" opinion could be more helpful than crowdsourcing nominations. But I'm not sure experts would agree either. 5/
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And I hate "thematic" as the new term for games with lots of narrative and output randomness, because it too feels unclear. It actually kinda mystifies me how that wasn't also "misused" by Wingspan fans, while they were at it, because Wingspan surely stands out for its THEME. 6/
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If I were queen at
@BoardGameGeek I'd look for ways to create meaningful, automated, mutually-exclusive categories that wouldn't require a jury to kill themselves defining which game is eligible for which categories. 7/4 replies 4 retweets 180 likesShow this thread -
For example I think weight is what most people mean by "family" and "strategy". And every game has a weight rating! So why not: Light games (<1.5) Mid-weight games (1.5-3) Heavy games (>3) (This is basically what
@theATTAs did IIRC) Can you think of others? 8/14 replies 4 retweets 173 likesShow this thread -
But I'm not queen, and I know it's a lot of work to make something like the Golden Geeks happen, and a lot less work to complain about them on Twitter. And I am truly grateful for all the Wingspan love, in whatever imperfect categories people want to express it in.
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Replying to @elizhargrave
Well said. I do find myself sucked into the academic discussion on what is or is not a card game, mostly because I can’t decide.
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Replying to @mdriddlen @elizhargrave
That's one I can't understand. I've met players who were very strict about never playing card games.
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Replying to @gamesbymanuel @mdriddlen
I do have one friend who finds it physically and cognitively very difficult to hold a hand of cards and make sense of how to use them.
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No arguing there! In this case it was a meetup regular that didn't seem to have such problems. I know she was into heavier games so this might have been a way to block a lot of lighter games. ...but add some tokens and she'd give it a chance. Intriguing!
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I was very curious because my designs often end up as card games (a breeze to iterate and prototype) and I would love to know if there is something I could to to make them appealing to them.
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I think the only category that is defined by the components that makes sense to me is a "miniatures game", because most of what comes to mind about how the game will play out is often true.
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End of conversation
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