Working on different games it feels like there are 2 rough categories: the "systemic" games that have randomized setup and are match/run-based & the "linear" games that tend to be scripted and are story/puzzle- based. I wish I had better terms for these categories.
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Good ideas but I feel like sandbox already kind of has a different meaning in the game design space. "Directed experience" feels pretty accurate though.
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Also I don't know if it's just about player freedom. Like all card games are pretty much systemic IMO and yet there are some classic card games where you don't have much choice as a player. You could push this even further and have a systemic game with almost zero player choice.
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