Working on different games it feels like there are 2 rough categories: the "systemic" games that have randomized setup and are match/run-based & the "linear" games that tend to be scripted and are story/puzzle- based. I wish I had better terms for these categories.
Being able to explore and make decisions versus playing through a story that was defined by someone else.
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Maybe sandbox vs "directed experience"?
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Good ideas but I feel like sandbox already kind of has a different meaning in the game design space. "Directed experience" feels pretty accurate though.
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