Working on different games it feels like there are 2 rough categories: the "systemic" games that have randomized setup and are match/run-based & the "linear" games that tend to be scripted and are story/puzzle- based. I wish I had better terms for these categories.
Agreed. Maybe this sounds blunt, but it feels like at its core what separates the two is how much freedom the players have.
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Being able to explore and make decisions versus playing through a story that was defined by someone else.
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Maybe sandbox vs "directed experience"?
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