I feel like many designers and developers are so focused on solving problems that they miss opportunities to AVOID problems. In VR; movement is a problem. Much effort is made inventing movement schemes, but whole genres of games that DONT NEED movement goes underserved. #gamedev
That's the part I'm worried about. I haven't seen a clear business case in VR outside of premium - and this next bit is important - attached to very familiar concepts or IPs.
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Might be an opportunity in this new space, to build an IP if you stick to a familiar (and desired) concept.
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Absolutely, just look at Beatsaber (Guitar Hero + lightsabers).
End of conversation
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