I feel like many designers and developers are so focused on solving problems that they miss opportunities to AVOID problems. In VR; movement is a problem. Much effort is made inventing movement schemes, but whole genres of games that DONT NEED movement goes underserved. #gamedev
Me too! That said, I believe that was one of the main goals of Bait. Acron is another good ambassador for VR in a party setting, letting the players understand the concept before jumping into the headset.
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Absolutely! Bait would be my go-to game to introduce someone. So I guess what I’m saying is that it’s that massive gamer appeal that we should have a think about. Ah well no one is opposed to that probably, but then there’s the biz side to consider.
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That's the part I'm worried about. I haven't seen a clear business case in VR outside of premium - and this next bit is important - attached to very familiar concepts or IPs.
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I’ll pitch Bait! - zombie shooter edition.

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ZomBait!
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