I feel like many designers and developers are so focused on solving problems that they miss opportunities to AVOID problems. In VR; movement is a problem. Much effort is made inventing movement schemes, but whole genres of games that DONT NEED movement goes underserved. #gamedev
Looking at the current landscape it feels like a lot of developers are simply picking games where the player doesn't need to move often.
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At the same time there are a few hype machines which want to cater to non-VR AAA expectations and simply use smooth locomotion. I imagine those will convince people to buy the hardware but will be terrible first experiences and will scare away more people in the long run.
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Yeah this is worrisome. The vast majority of the needed market has yet not been attracted or onboarded. Would love for resolution to try (harder) to make a game specifically to a) attract, and b) be a great first experience.
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Yeah for sure there are a lot of experienced people out there too that reach this conclusion. Or learn the hard way while making the game. I might not know the vr market, and in fact be wrong. But the general sentiment is something I’ve seen too often.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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