What is your definition of MVP? Seems many assumes it means 'sub par product'. Sub par isn't very viable, is it? #gamedev
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Replying to @carnalizer
The minimum amount of features/content you would be ok with releasing, which to me is separate from a definition of quality, and usually free from bloat. A MVP of Tetris is Tetris.
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Replying to @gamesbymanuel
Wouldn't you have a quality standard of some sort to be ok with releasing?
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Replying to @carnalizer
Yes, "functional". Of course it could be better, but that's past MVP. I see it more as a plan B threshold in case you have to release before the game is as polished as you'd like. It's a horrible situation to be in, but it's worst if it's a surprise.
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Replying to @gamesbymanuel @carnalizer
Unfortunately in the age of analytics it makes some sense to release something unfinished and let the players dictate what they'd like to see more of, instead of guessing wrong. To be honest, I don't think it results in better games. It's more likely they'll be bland.
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Replying to @gamesbymanuel
Yeah, I think early access is just as likely to just be a botched launch. Maybe your definition should be called Minimum Functional Product?
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Replying to @carnalizer @gamesbymanuel
Then again, no one knows what will be viable, regardless of 'quality' in the games biz, so...
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Which is why your version sounds better to me. The definition of "viable" in the games industry is changing constantly and it will be different when you finish the task.
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