What is your definition of MVP? Seems many assumes it means 'sub par product'. Sub par isn't very viable, is it? #gamedev
-
-
Replying to @carnalizer
The minimum amount of features/content you would be ok with releasing, which to me is separate from a definition of quality, and usually free from bloat. A MVP of Tetris is Tetris.
1 reply 0 retweets 0 likes -
Replying to @gamesbymanuel
Wouldn't you have a quality standard of some sort to be ok with releasing?
1 reply 0 retweets 0 likes -
Replying to @carnalizer
Yes, "functional". Of course it could be better, but that's past MVP. I see it more as a plan B threshold in case you have to release before the game is as polished as you'd like. It's a horrible situation to be in, but it's worst if it's a surprise.
2 replies 0 retweets 0 likes -
Replying to @gamesbymanuel
I guess that is a fairly expected answer, and an explanation for why it's such a disliked term. Would still say that state isn't very viable though.
1 reply 0 retweets 0 likes
I see your point. It could be good to test an idea before investing too much on it, but it's not enough to compete with the big dogs.
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.