‘Iterating’ and ‘failing fast’ inevitably operates on a small part of your game. What if the failure of your game is in the tutorial, not in the core loop? You need to know when to move on, and it’s probably sooner than you think. #gamedev
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The ‘elegance factor’! Doesn’t seem to be very important to the bgg crowd though.
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No, that audience is very skewed to heavy euros and bloated kickstarters.
End of conversation
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