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gamesbymanuel's profile
Manuel Correia
Manuel Correia
Manuel Correia
@gamesbymanuel

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Manuel Correia

@gamesbymanuel

Game designer at @romerogamesltd , @imirt_ie board member and mentor at @TabletopMentor. Designing videogames by day and boardgames by night. He/Him

Galway, Ireland
gamesbymanuel.com
Joined April 2011

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    1. Manuel Correia‏ @gamesbymanuel 22 Nov 2019

      At the moment a big part of designing for VR is figuring out some standards for UI and UX. Did you see where they put the UI in Half-Life: Alyx?pic.twitter.com/oukUdBT7eD

      5 replies 3 retweets 20 likes
      Show this thread
    2. Finlay Costello‏ @FinlayCostello 22 Nov 2019
      Replying to @gamesbymanuel @LostTrainDude

      Can you shed any light on the “no arms” decision? Genuinely intrigued why this is chosen over having arms

      1 reply 0 retweets 0 likes
    3. Manuel Correia‏ @gamesbymanuel 22 Nov 2019
      Replying to @FinlayCostello @LostTrainDude

      Manuel Correia Retweeted Sophie  🎲

      I can't speak for the team, but arms are incredibly hard to get right. Here is an insightful thread about it.https://twitter.com/S0phieH/status/1197649836398522368?s=19 …

      Manuel Correia added,

      Sophie  🎲 @mxSophieH
      Saw someone ask why VR games have player hands but not arms. Can’t answer directly so you get the answer instead: Elbows are not tracked, without knowing where they are we can’t match virtual arms to your IRL arms, some people are fine with the mismatch, others find it unnerving
      Show this thread
      1 reply 0 retweets 3 likes
    4. Finlay Costello‏ @FinlayCostello 22 Nov 2019
      Replying to @gamesbymanuel @LostTrainDude

      Thank you, that makes sense

      1 reply 0 retweets 2 likes
      Manuel Correia‏ @gamesbymanuel 22 Nov 2019
      Replying to @FinlayCostello @LostTrainDude

      Personally, it doesn't take too long until I stop noticing the floating hands and start seeing them as my own but I understand it might be off-putting for people who haven't tried VR. Mismatched arms would have a much more negative effect.

      12:01 PM - 22 Nov 2019
      • 1 Like
      • Finlay Costello
      2 replies 0 retweets 1 like
        1. Manuel Correia‏ @gamesbymanuel 22 Nov 2019
          Replying to @gamesbymanuel @FinlayCostello @LostTrainDude

          It's especially important in the situation where one of the hands is stuck to the machine and you have to shoot with the other. If you move away the arms would stretch and bend in unnatural ways, destroying the immersion.

          0 replies 0 retweets 1 like
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        1. Finlay Costello‏ @FinlayCostello 22 Nov 2019
          Replying to @gamesbymanuel

          pic.twitter.com/epess75DSU

          0 replies 0 retweets 1 like
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