I am never sure how to feel when a 220$ board game (sans shipping) funds in 4 hours because of its IP. Sometimes I feel that video game IPs sell anyways on Kickstarter, see Dark Souls, which ended up being pretty lacklustre.
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Replying to @AjoeyVengeant
As someone who has designed a (small) game based on a videogame that was funded on kickstarter, I am extra weary. As if a huge box, tons of miniatures and a big price tags weren't enough of a warning.
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Replying to @gamesbymanuel @AjoeyVengeant
The tragic part is that a big portion of these customers are just fans of the videogame and will never play them so the game doesn't even need to be good.
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Replying to @gamesbymanuel
Mhm, that is the unfortunate truth. At least SUPERHOT is original and good, so there is that.
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Replying to @AjoeyVengeant @gamesbymanuel
I am, though, curious about what Rebellion will be doing, because they have good people on board. Only time will tell.
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Replying to @AjoeyVengeant
Thank you! It was based in another design of mine so I wouldn't call it original but because I'm a big fan of Superhot instead of a reskin (the publisher's original plan) I went back to the drawing board and changed it a lot further.
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Replying to @gamesbymanuel
Agent Decker (and by extension SUPERHOT) did something new with the deck-building genre, I feel. Because of its strong basis outside of the IP, it's a good example of what you can do if you get your game right, instead of just having the IP carry a lacklustre dungeoncrawler.
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Thank you Joey, that means a lot! Do you mind if I retweet this? :)
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