I am never sure how to feel when a 220$ board game (sans shipping) funds in 4 hours because of its IP. Sometimes I feel that video game IPs sell anyways on Kickstarter, see Dark Souls, which ended up being pretty lacklustre.
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True, Rebellion looks like they have a plan and having one foot in each industry gives them a lot better insight into both mediums.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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Agent Decker (and by extension SUPERHOT) did something new with the deck-building genre, I feel. Because of its strong basis outside of the IP, it's a good example of what you can do if you get your game right, instead of just having the IP carry a lacklustre dungeoncrawler.
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Thank you Joey, that means a lot! Do you mind if I retweet this? :)
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