I am never sure how to feel when a 220$ board game (sans shipping) funds in 4 hours because of its IP. Sometimes I feel that video game IPs sell anyways on Kickstarter, see Dark Souls, which ended up being pretty lacklustre.
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The tragic part is that a big portion of these customers are just fans of the videogame and will never play them so the game doesn't even need to be good.
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Mhm, that is the unfortunate truth. At least SUPERHOT is original and good, so there is that.
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It's not even tons of miniatures, the $120 base game has 4, it's bonkers. The artificial stretch goals will obviously pad this out to a reasonable amount but the minute 1 value proposition was just horrendous
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I wasn't talking about this one, but of big videogame IP kickstarters like Dark Souls.
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