Keyforge Grand Championship day 2 started about an hour ago.
The only downside I see is that it can take a long time if you play 5 rounds. In the later rounds my brain was mush, but it also had to do with the sheer amount of new cards I was having to learn/memorize on the spot.
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The second day had side events for the eliminated players, and I was surprised at how fun those turned out to be. Not everyone came, so the sore losers and the most competitive players were out, leaving only the people who were interested in playing for fun!
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2 deck Survival was interesting because I got to see wacky decks, but I didn't expect to go far because they could bring their top ones.
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Right after I was out, enough players were available so there was an impromptu Sealed Reversal event.
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What that means is you buy a deck and will have to play a tournament AGAINST IT. So you get to learn how your deck plays by watching other people play it. You also get to learn how it feels to play against it, and how to beat it. This was exciting, insightful and fun!
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I hadn't played in months and I'm not a competitive person but I'm very glad I went to the Grand Championship. It showed me new facets of the game. Overall it feels like
#Keyforge is in a great shape right now. The new houses are interesting and unique, the new cards are cool.Show this thread
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