i've talked about DOOM 2016 before and how the game made all other first person shooters feel like swimming in mud but this ~70s clip really exemplifies the speed, verticality, and precision possible in the game.https://youtu.be/72S2aAxtZOs?t=53 …
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they specifically created a software system to enable that. short explanation in this video: https://youtu.be/7X3LbZAxRPE?t=350 …
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Thank you, that was very insightful and it seems to work perfectly here.
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