Every so often I feel like playing a competitive game, check the local scene and find the same games. Sure, a couple new games come and go but the mainstays are always the same: CCGs and miniature skirmish games.
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These games can be really fun at first, but things quickly change as players get excited and ambitious. They start expanding their collections at a different rate, get curious about tournaments and suddenly playing is not enough. They have to win.
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With new content being released, old content being rotated out it takes a lot of money and time to keep up. It's very hard to find players who are just as committed as you are.
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This leaves me with a paradox: I want to play a competitive game ...in a casual way? I want a game that is easy to pick up and play and where players can't buy their way to a higher chance at victory.
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I've found a few promising games (Summoner Wars, Epic, Keyforge, Gaslands, Ashes.) but haven't been able to get other players interested in playing consistently.
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Interestingly enough it seems some likeminded players in the Magic: the Gathering community have created their own formats which sidestep the meta and business model. Cube, pauper, Commander (though competitive decks are also too expensive).
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I guess deep down what I want is a stable, friendly playgroup of any sort.
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I tried! I see the appeal because it's so ubiquitous but I find it very boring to play.
"Really Bad Chess" by @helvetica is real good though
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