Every so often I feel like playing a competitive game, check the local scene and find the same games. Sure, a couple new games come and go but the mainstays are always the same: CCGs and miniature skirmish games.
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These games can be really fun at first, but things quickly change as players get excited and ambitious. They start expanding their collections at a different rate, get curious about tournaments and suddenly playing is not enough. They have to win.
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With new content being released, old content being rotated out it takes a lot of money and time to keep up. It's very hard to find players who are just as committed as you are.
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This leaves me with a paradox: I want to play a competitive game ...in a casual way? I want a game that is easy to pick up and play and where players can't buy their way to a higher chance at victory.
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I've found a few promising games (Summoner Wars, Epic, Keyforge, Gaslands, Ashes.) but haven't been able to get other players interested in playing consistently.
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Interestingly enough it seems some likeminded players in the Magic: the Gathering community have created their own formats which sidestep the meta and business model. Cube, pauper, Commander (though competitive decks are also too expensive).
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Replying to @gamesbymanuel
There's also a lot of time involved in assembling a cube or deck for these formats... I appreciate that for some people that's part of the fun, but personally I prefer to express my creativity during the game, not before it starts. I want the designer to choose the components.
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Replying to @perryjon
Absolutely, which is why Epic caught my eye. It's an affordable 4 player cube, but you can just separate the colors to get 4 decks. Since it doesn't (really) have a mana system/curve it's also easier to introduce players to drafting.
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On the other hand it's too similar to Magic to convince any current player to give it a shot, and it seems to scare away everyone else. It feels like a game for players who have burned out on MtG, which happens to be my case.
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