Well if all the cool kids are doing it, me too!https://twitter.com/ithayla/status/1166746324340858880 …
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Replying to @ithayla
So, I played once. I found the naming conventions overwhelming, and a barrier to entry. Trying to remember that my draw pile was called X, yours is called Y, and the cards refer to them by these names made it a little frustrating and impenetrable.
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Replying to @CraftyPlayers @ithayla
Ah, you could have done with a fracter to break those barriers. (I totally agree with this! Our first game was played with the manual open on the name reference page, and we still had such a confusing time we left it on the shelf for another year)
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I would play again, but at the time I wasn't willing to sit down and play enough to have the game become second nature. Which is probably what I'd prefer these days! One game to revisit over and over.
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Replying to @CraftyPlayers @UnMech
i'm sorry that hurdle was hard for you to clear, but i loved having those names
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It's a tough situation. In one hand it makes every conversation about the game sound really thematic, in the other, it's incomprehensible for anyone not in the loop. When I teach I play corp, mention the names once, then use more familiar ones for a while.
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From a design perspective, I think it's pretty inspiring in how they use those keywords and the interaction of keywords to help evoke the theme. I wonder if it would work as well in a non-lifestyle game.
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Not at all, but it was never meant to be.
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