With all this talk of 'making hits', I'm curious: Do you hope to make a financial income from your NEXT released game?
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But I'm not asking whether you hope for it to pay enough for you to quit your other job. I guess I should have asked whether you hope for it to become an evergreen 'hit'.
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I see! Of course I'd like my games to be popular enough to stick around but I don't really design my games with that in mind. I'm just exploring a mechanic or interaction that caught my attention.
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