Recommendations for books to get on #tabletop game design? What’s been useful? #boardgames
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Replying to @niamh_nobearla @DoyleColm
I would just say practice, trial and error at first. See what works, see how things interact. I bought a bunch of game design books a few years ago, but never read them. I never made time. I just make games instead. And I'm definitely better designer now than I was.
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Replying to @CraftyPlayers @DoyleColm
I agree with Paddy. I haven't found any of them to be useful. So many of them conflict because there isn't a tried and true way to make games - we value innovation too much for that to be the case. Major exception for "playtest early" and the playtest-iterate cycle!
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Replying to @robinwriting @DoyleColm
I think there's certain "hard" skills I'd like to learn, like the math you can do on spreadsheets to balance games. But I have no idea where to start!
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Replying to @CraftyPlayers @DoyleColm
Is that something people really do? I would think it only works in a very specific type of game.
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Yes it is. :) I use it often. I'm just ok at it, but it helps me get an overview of the game.
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Replying to @gamesbymanuel @robinwriting and
For example, for Multiuniversum I made a sheet that counted how many times each action appeared on each spot on the cards, to make sure each appeared the same number of times. It helped to solve that big Sudoku.
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Did you learn how to do this in a formal way, or was it something you just figured out yourself through trial and error?
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Trial and error, combined with sheer panic. On a probation at work they asked me for something complicated in Excel because they assumed I was fluent. Now I use it often.
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Sheer panic, I love it! Have you heard of https://machinations.io/ ? It was recommended to me as a way to model game economies.
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I tried it early on and I couldn't get it to do what I meeded, but I may have misunderstood what it's meant for.
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I've signed up for an account, but haven't spent any time with it yet! Just curious if someone with way more experience did
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