Recommendations for books to get on #tabletop game design? What’s been useful? #boardgames
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Replying to @niamh_nobearla @DoyleColm
I would just say practice, trial and error at first. See what works, see how things interact. I bought a bunch of game design books a few years ago, but never read them. I never made time. I just make games instead. And I'm definitely better designer now than I was.
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Replying to @CraftyPlayers @DoyleColm
I agree with Paddy. I haven't found any of them to be useful. So many of them conflict because there isn't a tried and true way to make games - we value innovation too much for that to be the case. Major exception for "playtest early" and the playtest-iterate cycle!
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Replying to @robinwriting @DoyleColm
I think there's certain "hard" skills I'd like to learn, like the math you can do on spreadsheets to balance games. But I have no idea where to start!
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Replying to @CraftyPlayers @DoyleColm
Is that something people really do? I would think it only works in a very specific type of game.
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Yes it is. :) I use it often. I'm just ok at it, but it helps me get an overview of the game.
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Replying to @gamesbymanuel @robinwriting and
For example, for Multiuniversum I made a sheet that counted how many times each action appeared on each spot on the cards, to make sure each appeared the same number of times. It helped to solve that big Sudoku.
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The action cards sheet looks like this. Each letter represents an action. Each column is a card. The square on the bottom left counts how many times each action appears in each spot.pic.twitter.com/bq0glVjLZu
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