I'd love to hear more about the bugs and technical challenges studios are facing when developing for VR/AR/MR.
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I think
@FreyaHolmer from@NeatCorp could do a killer talk about this.1 reply 0 retweets 0 likesShow this thread -
Replying to @gamesbymanuel @NeatCorp
Heck, thanks! It seems to me that most technical challenges in game dev are actually pretty similar between VR and flat monitor games. I think the biggest differences are in design and user experience primarily
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But there's always the messy reality of being in a new hardware market with ever-shifting ground, juggling multiple APIs and HMDs and all
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True, the amount of ways to interact with game elements in unintended ways is exponentially higher, and you can’t count on the edge of the screen to display the HUD. Even just not having tooltips makes a big difference.
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