I'd love to hear more about the bugs and technical challenges studios are facing when developing for VR/AR/MR.
I think @FreyaHolmer from @NeatCorp could do a killer talk about this.
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Heck, thanks! It seems to me that most technical challenges in game dev are actually pretty similar between VR and flat monitor games. I think the biggest differences are in design and user experience primarily
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But there's always the messy reality of being in a new hardware market with ever-shifting ground, juggling multiple APIs and HMDs and all
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