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gamesbymanuel's profile
Manuel Correia
Manuel Correia
Manuel Correia
@gamesbymanuel

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Manuel Correia

@gamesbymanuel

Game designer at @romerogamesltd , @imirt_ie board member and mentor at @TabletopMentor. Designing videogames by day and boardgames by night. He/Him

Galway, Ireland
gamesbymanuel.com
Joined April 2011

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    Manuel Correia‏ @gamesbymanuel 28 Jun 2019

    I'd love to hear more about the bugs and technical challenges studios are facing when developing for VR/AR/MR.

    1:03 AM - 28 Jun 2019
    • 4 Retweets
    • 12 Likes
    • Tomás Brito Ian Hamilton Mark Cooper Monto Henrique Basto Resolution Games Carlos Leituga 🤹🏻‍♀️Maria Mishurenko Diogo Vasconcelos Tom Sandford
    5 replies 4 retweets 12 likes
      1. New conversation
      2. Manuel Correia‏ @gamesbymanuel 28 Jun 2019

        I understand a lot are under NDA, which is why I can't be too specific either but I just heard of a situation where you got a different bug in each eye. 👀

        1 reply 1 retweet 3 likes
        Show this thread
      3. Manuel Correia‏ @gamesbymanuel 28 Jun 2019

        Another interesting one was getting your avatar's body displaced. You could see yourself somewhere else in the scene, and you need to sort of puppeteer yourself to interact with it.

        1 reply 1 retweet 1 like
        Show this thread
      4. Manuel Correia‏ @gamesbymanuel 28 Jun 2019

        One of the weirdest things I experienced in VR was having my virtual hand poses being overriden by someone else. They could make fists, point, drop the item I was holding. They weren't aware of it, so it took a while to figure out. Such an invasion of personal space.

        1 reply 1 retweet 2 likes
        Show this thread
      5. Manuel Correia‏ @gamesbymanuel 28 Jun 2019

        Scale is interesting too. We wanted to make a player feel like they turned into a giant, but everyone just perceived it as the whole world shrinking.

        1 reply 1 retweet 1 like
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      6. Manuel Correia‏ @gamesbymanuel 28 Jun 2019

        Here's one of the few examples of something that can only be experienced in VR: "Allows you to detach your eyes from your head in VR, so that you can see in multiple directions at the same time. Warning! Causes intense discomfort" https://jackbrookes.itch.io/eyeballs-vr-demo …pic.twitter.com/uMSp0rxXO3

        1 reply 1 retweet 4 likes
        Show this thread
      7. Manuel Correia‏ @gamesbymanuel 28 Jun 2019

        In another instance I was seeing random polys that I couldn't quite make out until I recognized the inside of a mouth, then realizing I had spawned on the same spot as someone else. What's the etiquette for that situation?

        1 reply 1 retweet 4 likes
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      8. Manuel Correia‏ @gamesbymanuel 28 Jun 2019

        Added haptics to a mobile AR fishing game so you could feel when the fish was biting, and it got more intense as you struggled with it. The rumble made the image shake, which messed up the tracking and made the lake slide away, leaving you with the fish on dry land. Thanks!

        0 replies 1 retweet 2 likes
        Show this thread
      9. End of conversation
      1. Wilson Almeida‏ @foolean_logic 28 Jun 2019
        Replying to @gamesbymanuel

        @NunoFolhadela

        0 replies 0 retweets 1 like
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      1. Claudia Doppioslash‏ @doppioslash 28 Jun 2019
        Replying to @gamesbymanuel

        In general the ones I've encountered and heard about are pretty much the ones you mentioned: - one eye view being correct, the other one being borked - ending up seeing inside models - various unintended side effects (scale problems, overlapping avatars problem, etc)

        0 replies 1 retweet 2 likes
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      1. New conversation
      2. Carlos Leituga‏ @CLeituga 28 Jun 2019
        Replying to @gamesbymanuel

        I bet @Sosowski could write a book about this topic. :D

        1 reply 0 retweets 0 likes
      3. Sos Sosowski‏Verified account @Sosowski 28 Jun 2019
        Replying to @CLeituga @gamesbymanuel

        Yup

        1 reply 0 retweets 0 likes
      4. Show replies

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