This type of “adaptation” of existing long form content to VR is hurting the industry by setting bad examples (comfort and expectations). It’s unfortunate that devs feel pressure to do this for a box quote (“100 hours of content in VR!”) vs. build something formed for the mediumhttps://twitter.com/MarkSchrammVR/status/1121657399528443905 …
I would play for longer, but absolutely not if I have to hold the device to my face in order to play.pic.twitter.com/B4Aos0n6p8
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I thought the 10 min warning message was pretty telling "You may be tired and need to take a rest". More like you may be tired of holding this thing to your face and starting to feel motion sick.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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