Probably unpopular opinion but, I would argue that as the audience for a single game gets smaller and smaller, a good rulebook could be replaced by a third-party video or talking to the designer on twitter. Conciseness is gonna beat comprehensiveness eventually imho.https://twitter.com/gamesbymanuel/status/1099963529321476096 …
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Replying to @metalsnail
Videos could do the trick but don't come in the box. Rulebooks can be concise as well. Getting the rules through a twitter thread sounds dreadful for everyone, particularly the designer.
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Replying to @gamesbymanuel
I did a series of 12 roll-and-write games where the rules had to fit in 3 1/4" x 7" and like, yeah answering every edge case question was labor, but I don't even know if it was as much as I would have spent writing longer rules. And the questions were from a minority of players.
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Replying to @metalsnail
If BGG users don't search the forums, I don't have any hope that they'd find the thread on twitter, leading them to ask you for the rules here. Given the option, I feel less pressure on BGG.
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Replying to @gamesbymanuel
The things I said don't really apply for full commercial releases now, I just think there's trend of games aiming at smaller audiences, and audiences having less attention per game. And I may have conflated "good" with "comprehensive" in my first response.
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Replying to @metalsnail @gamesbymanuel
I kind of want to release a game where the rulebook just has my twitter handle and "ask me". But that is definitely more of an art project than a serious product.
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Replying to @metalsnail
I would love to know how well it works out. As a player I would probably bounce off at the necessity to write an e-mail.
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Replying to @gamesbymanuel
I mean, a tweet that says "how do?" isn't harder than punching tokens.
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The main difference is you do have to bother someone.
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