How important is a good rulebook? I've been answering the same BGG questions for 4 years.
Don't announce it too early. Make sure the roles and responsibilities are well defined early on between you and the publisher. If it's going to KS, don't design the game to be airtight because there's a good chance you might have to come up with extra content for stretch goals.
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Ah, nah I only make half finished prototypes and test on my ungrateful friends. Publishers and externals are not an issue. :)
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Now that I think of it, there was a game where I didn't want to have more than a double-sided A4 worth of rules + diagrams, but I don't think it was a good idea since it's the game that prompted this thread.
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