How important is a good rulebook? I've been answering the same BGG questions for 4 years.
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After that experience of a big game, how should it be approached? Any pointers or pitfalls?
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Don't announce it too early. Make sure the roles and responsibilities are well defined early on between you and the publisher. If it's going to KS, don't design the game to be airtight because there's a good chance you might have to come up with extra content for stretch goals.
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