It could be the best game in the world but the players will never know if they can't figure out how to play.
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On the topic of good rulebooks and video explanations, there's no one I trust more than Paul Grogan from
@GamingRulesVidspic.twitter.com/2wtBcS6Oj9
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It's not just important. It's absolutely essential.
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Here’s my thoughts on it https://link.medium.com/zIW7otNKAU
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Essential ofc, but what's really baking my noodle is 'How much of game design and rules should you sacrifice to achieve a good rule book?'
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I have never sacrificed parts of a game so that the rulebook would be better, but I have removed/changed parts that were hard to explain because they showed that their design was rough, which resulted in a better rulebook.
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Rulebooks should all come with an instruction upfront directing players to a webpage with corrections and clarifications, even if it remains unused.
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I've never seen this.
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I agree - it's one of the most important things. A great game can be ruined by poor rules. And for every question that you or I get asked on BGG, 100 people didn't bother to go to BGG.
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The Dice Tower reviewed Tag City last week, really liked it but said it wasn't tactical enough. Turns out they missed the whole I-divide-you-choose mechanic. I gotta take some blame for it - it's one short paragraph and easy to gloss over. Lesson learned for next time.
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