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gamesbymanuel's profile
Manuel Correia
Manuel Correia
Manuel Correia
@gamesbymanuel

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Manuel Correia

@gamesbymanuel

Game designer at @romerogamesltd , @imirt_ie board member and mentor at @TabletopMentor. Designing videogames by day and boardgames by night. He/Him

Galway, Ireland
gamesbymanuel.com
Joined April 2011

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    Manuel Correia‏ @gamesbymanuel 25 Feb 2019

    How important is a good rulebook? I've been answering the same BGG questions for 4 years.

    1:25 AM - 25 Feb 2019
    • 4 Retweets
    • 42 Likes
    • Jack Burleigh Bill S Jaffe Ludobits Ric Tomsett Jason 🇩🇪 🙏 🎲 🍻🤣🏳️‍🌈♿🇺🇸 K Angelo Nikolaou Funtails Games Patrick @ TheCraftyPlayers 'Deep Woke' Dad
    10 replies 4 retweets 42 likes
      1. New conversation
      2. Manuel Correia‏ @gamesbymanuel 25 Feb 2019

        It could be the best game in the world but the players will never know if they can't figure out how to play.

        3 replies 5 retweets 18 likes
        Show this thread
      3. Manuel Correia‏ @gamesbymanuel 26 Feb 2019

        On the topic of good rulebooks and video explanations, there's no one I trust more than Paul Grogan from @GamingRulesVidspic.twitter.com/2wtBcS6Oj9

        2 replies 0 retweets 7 likes
        Show this thread
      4. End of conversation
      1. Hexy Studio‏ @HexyStudio 25 Feb 2019
        Replying to @gamesbymanuel

        It's not just important. It's absolutely essential.

        0 replies 0 retweets 5 likes
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      1. Kareem - The Board Game Minimalist  🧔🏻‏ @GameMinimalist 25 Feb 2019
        Replying to @gamesbymanuel

        Here’s my thoughts on it https://link.medium.com/zIW7otNKAU 

        0 replies 1 retweet 5 likes
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      1. New conversation
      2. Henrik Pettersson‏ @carnalizer 25 Feb 2019
        Replying to @gamesbymanuel

        Essential ofc, but what's really baking my noodle is 'How much of game design and rules should you sacrifice to achieve a good rule book?'

        1 reply 0 retweets 2 likes
      3. Manuel Correia‏ @gamesbymanuel 25 Feb 2019
        Replying to @carnalizer

        I have never sacrificed parts of a game so that the rulebook would be better, but I have removed/changed parts that were hard to explain because they showed that their design was rough, which resulted in a better rulebook.

        2 replies 1 retweet 3 likes
      4. Show replies
      1. New conversation
      2. Carlos Leituga‏ @CLeituga 25 Feb 2019
        Replying to @gamesbymanuel

        Rulebooks should all come with an instruction upfront directing players to a webpage with corrections and clarifications, even if it remains unused.

        3 replies 0 retweets 4 likes
      3. Manuel Correia‏ @gamesbymanuel 25 Feb 2019
        Replying to @CLeituga

        I've never seen this.

        1 reply 0 retweets 1 like
      4. Show replies
      1. New conversation
      2. Robin David‏ @robinwriting 25 Feb 2019
        Replying to @gamesbymanuel

        I agree - it's one of the most important things. A great game can be ruined by poor rules. And for every question that you or I get asked on BGG, 100 people didn't bother to go to BGG.

        1 reply 0 retweets 8 likes
      3. Robin David‏ @robinwriting 25 Feb 2019
        Replying to @robinwriting @gamesbymanuel

        The Dice Tower reviewed Tag City last week, really liked it but said it wasn't tactical enough. Turns out they missed the whole I-divide-you-choose mechanic. I gotta take some blame for it - it's one short paragraph and easy to gloss over. Lesson learned for next time.

        1 reply 0 retweets 2 likes
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