From a design standpoint I think the bad options are there to reinforce the theme of illusion of choice, and it brings the players into the structure. The character is being controlled by the viewers, who are being controlled by the writers, who are being controlled by...
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Replying to @DrMattFinch
Enjoyable read, and I agree! My preferred way of designing games is all about giving the players tools that they can use or combine to create their own solutions. If not, everyone will have the same experience.
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Replying to @DrMattFinch
Me too! Where in the world do you think it will be? :)
4:54 AM - 5 Jan 2019
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