From a design standpoint I think the bad options are there to reinforce the theme of illusion of choice, and it brings the players into the structure. The character is being controlled by the viewers, who are being controlled by the writers, who are being controlled by...
-
-
This Tweet is unavailable.
-
Me too! Where in the world do you think it will be? :)
End of conversation
-
-
-
This Tweet is unavailable.
-
I'm not familiar with Twine but I get the feeling it's only meant to tell stories and it doesn't allow the players to be very creative in their approach.
End of conversation
-
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.