Bandersnatch take: high interest because of novelty factor will lead to the production of at least one more of the format. It will do considerably worse, or at least prove that branching narratives cost more than they're worth, and it'll all be a short fad.
In those I feel a hard split between actions and "cutscenes", to the point where I would put the controller down.
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I guess longer intervals give fewer moments of dissonance, sort of lessening it statistically. It's still there though, at the moment of switch. And in those examples, the two definitely exist at the expense of the other, right?
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In videogames I would tend to agree, and it's only made worse by sporadic, surprise quicktime events out of nowhere. I remember literally diving back to the couch in RE4. No fun.
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