Bandersnatch take: high interest because of novelty factor will lead to the production of at least one more of the format. It will do considerably worse, or at least prove that branching narratives cost more than they're worth, and it'll all be a short fad.
I think it's all up to ludonarrative dissonance, and if your actions match what you expect from the story/game. It's only jarring when they don't.
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But when I play telltale games, they behave exactly like I expect. They'd still be better without me making 'choices', i.e. as a pure movie. I have to wonder when you don't get dissonance. That's what you get from mixing ludo with narrative.
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In those I feel a hard split between actions and "cutscenes", to the point where I would put the controller down.
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