Been developing VR games for almost three years now, but it can still surprise me how some concepts that would have been a no-brainer in non-vr is totally messed up when doing it with stereo rendering.
Even just the concept of a button can get confusing in VR since there are a lot more ways the player can interact with it, including different hand poses and even pressing it from the wrong direction. :D
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"Why can't I press it with my face?"
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Actually from an old UI developers perspective that was quite a challenge! So a button with a hover effect, small thing... Wait, in VR you have two "mouse cursors" (hands)... Wait, in multiplayer VR you have [number of players]*2 mouse cursors....
End of conversation
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