Am I wrong to think that on-rails, scripted experiences are a great controlled environment for developers getting started with VR?https://twitter.com/CLeituga/status/1072158149421993984 …
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Replying to @CLeituga
They could work, but when the game moves your point of view as you're standing still it's very nauseating. SUPERHOT VR does it well by fading you from one spot to the next.
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Replying to @gamesbymanuel
Oh, I've thought of a couple of tricks to reduce or remove nausea in VR FPS games, that I still haven't seen applied — for other reasons than "it doesn't work". :)
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Replying to @CLeituga
I'm sure there's many solutions you've never seen, not because they weren't tried but because they weren't fit for a public release. :)
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Replying to @gamesbymanuel @CLeituga
That said, I think you'd have a lot of fun experimenting with VR!
5:10 AM - 11 Dec 2018
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