I want to see a stretch goal of: Get our rulebook professionally edited. I understand that companies run their games pretty close to the line in terms of cost, but if you gross $15,000+ on a Kickstarter hopefully you can afford a couple hundred bucks to get your rules looked at.
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Replying to @NoPunIncluded @travisdhill
You see art stretch goals all the time. Basic art and component stretch goals are pretty bread and butter.
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Replying to @NoPunIncluded @travisdhill
So so so so so - want to hear about my stunt for a future game? I want to KS it with zero art. And I basically outline the art budget for illustration, and as the game funds, I tick up that budget. The first time backers see the art? Is when the game arrives.
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Replying to @travisdhill @NoPunIncluded
In a day and age with not enough surprise, I think it'll be fun. It'll have VERY FEW backers, but fun. Folks will know the general gist, the artist involved, all that, but they, and I, won't see a thing until it's done. Should also be fun for the artist.
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Hey, that sounds fun!
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