Too many tiny and linked decisions/mechanisms make learning very hard (I’ve been guilty of this). Game is a hair too broad. But most inexcusable is the parade of passive triggers that turn it into an accounting exercise.https://twitter.com/gamesbymanuel/status/1006906938490277888 …
Oh no, that sounds like there is a ton to keep in mind, possibly more and more as the game progresses.
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Passive updates for points, resources, just constant checking for triggers.
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Thank you for the heads up, I'll try it in
@boardgamearena instead!
End of conversation
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