I know these videos are never going to do gangbusters in terms of traffic, and will attract shitty comments (some of which I’ve deleted), but it’s an important subject and I’d be wasting the amazing platform you’ve given me if I didn’t do stuff like this. Cheers!
-
-
Pokaż ten wątek
-
Most of the negative comments I get on these accessibility videos boil down to “this is nice, but it’s a waste of development time for such a small portion of players”. This is a cosmically bad take.
Pokaż ten wątek -
1) Accessibility options help loads of players, not just the disabled. Subtitles are great for non-native speakers, or when playing in a noisy room. Button remapping is cool if you’ve broken your arm. Slow-mo modes are fab for getting a non-gamer into tricky platformers.
Pokaż ten wątek -
2) Many accessibility options are really easy to implement. Colourblind settings are often just changing RGB values. High contrast mode might be a black rectangle underneath the sprites. QTEs can be switched from “tap repeatedly” to “hold button”.
Pokaż ten wątek -
3) Sometimes the accessibility options are already in the game, but just done poorly. Like with subtitles: you’ve got a subtitle system implemented, but you just need to work on size / contrast / placement, etc. That’s an easy fix!
Pokaż ten wątek -
4) A small portion isn’t really a small portion. Millions of people live with disabilities. Especially colourblindness, which affects 1 in 12 men. You could shut out, or welcome in thousands of new players with these design choices. Yay for money!
Pokaż ten wątek -
And ultimately, don’t be a dick. Everyone deserves to play games, so if it’s feasible to put these options in then developers absolutely should.
Pokaż ten wątek
Koniec rozmowy
Nowa rozmowa -
-
-
Thanks for the video! Fellow devs: if you are on Windows, you can easily switch greyscale mode on/off (I use CTRL+Win+C) to see how easy or hard it is to tell the difference between assets you are displaying on your screen! I started implementing shapes for this reason :)pic.twitter.com/sAMCOynvBb
Dziękujemy. Twitter skorzysta z tych informacji, aby Twoja oś czasu bardziej Ci odpowiadała. CofnijCofnij
-
-
-
This is so important. Thanks for taking the time to highlight everything in such an informative way, I'm grateful to have this series as a go to resource to share with developers.
Dziękujemy. Twitter skorzysta z tych informacji, aby Twoja oś czasu bardziej Ci odpowiadała. CofnijCofnij
-
-
-
Thank you so much for your video. I've been having trouble with colours in so many games, like Towerfall, or even Battlefield where all colours are extremely similar. I hope it's going to start some discussions in studios ! :)
Dziękujemy. Twitter skorzysta z tych informacji, aby Twoja oś czasu bardziej Ci odpowiadała. CofnijCofnij
-
Wydaje się, że ładowanie zajmuje dużo czasu.
Twitter jest przeciążony lub wystąpił chwilowy problem. Spróbuj ponownie lub sprawdź status Twittera, aby uzyskać więcej informacji.