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No one seems to have noticed thus far, so I’m counting that as a win
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Fun editing story! The original Yacht Club interview had David and Sean sitting far apart with a boring gap between them. I mushed them together, but ran into issues when they moved past the dividing line. So I just fixed that with masks, colour keys, and a well-placed mouse.pic.twitter.com/fP3xURkM0z
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Game Maker's Toolkit proslijedio/la je Tweet
Mark Brown's analysis videos are always a step above with fantastic editing and insightful interviews! This new one is like, peak GMTK, it's greathttps://twitter.com/gamemakerstk/status/1224376963302862848 …
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Game Maker's Toolkit proslijedio/la je Tweet
New video! I’m looking at the four signature moves of the Shovel Knight heroes, featuring interview insights from
@YachtClubGameshttps://youtu.be/8fjCKMIE1PgPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
New video! I’m looking at the four signature moves of the Shovel Knight heroes, featuring interview insights from
@YachtClubGameshttps://youtu.be/8fjCKMIE1PgPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Wired UK has included Boss Keys on their list of “41 of the best documentaries you need to watch” which is really lovely of themhttps://www.wired.co.uk/article/best-documentaries …
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Game Maker's Toolkit proslijedio/la je Tweet
OKAY here's the current list of accessibility options for
#ClockworkGod. Hoping to add font choice and closed captioning in places as well. Anything else, let me know!pic.twitter.com/F0J0IDseH6
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Everyone: Trump's Space Force logo rips off Star Trek Me: Woah is that the ship from Asteroidspic.twitter.com/gwy3HcX7W7
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Game Maker's Toolkit proslijedio/la je Tweet
3D level designers! An upcoming video will be on level design secrets - so please DM / email me your knowledge. All genres, singleplayer / multiplayer. Specifically looking for examples in shipped games. You can be anonymous or on record. mcbacon(at)http://gmail.com
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A reminder that the GMTK Discord for Patrons is a really lovely online community! A chill, cozy, well moderated, friendly place to chat about games and everything else https://www.patreon.com/posts/33416559 pic.twitter.com/ws6O2lAqsy
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It might be about guiding the player, doing tutorials, framing story, evoking mood, creating good combat spaces, cheating hardware limitations - any tricks and techniques you use to make good levels.
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3D level designers! An upcoming video will be on level design secrets - so please DM / email me your knowledge. All genres, singleplayer / multiplayer. Specifically looking for examples in shipped games. You can be anonymous or on record. mcbacon(at)http://gmail.com
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Here’s 5 years of GMTK viewer statshttps://public.flourish.studio/visualisation/533144/ …
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Game Maker's Toolkit proslijedio/la je Tweet
Randomness in video games is not all the same: http://bit.ly/3647QyM pic.twitter.com/YRsvorr196
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Game Maker's Toolkit proslijedio/la je Tweet
Games use two types of randomness. Which one is more fair? https://www.polygon.com/2020/1/16/21067906/random-number-generator-rng-probability-xcom-spelunky-input-output?utm_campaign=polygon&utm_content=chorus&utm_medium=social&utm_source=twitter …pic.twitter.com/yVEW65Fs06
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Shoutout to my dad, who painstakingly photographed every Pandemic card so I could make this shot in After Effectspic.twitter.com/7Q8Ba10k4t
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Game Maker's Toolkit proslijedio/la je Tweet
GMTK returns for 2020, with a massive investigation of all things random -https://youtu.be/dwI5b-wRLic
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I couldn’t fit the whole thing in the video, so these are the odds for finding different items in a crate in Spelunky -https://imgur.com/a/B4X8k3S
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GMTK returns for 2020, with a massive investigation of all things random -https://youtu.be/dwI5b-wRLic
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I like the look of this site: a Letterboxd for games (with an unfortunate acronym). Hope it gets more support! Gonna use it to track my finished games this year.https://ggapp.io/gamemakerstk
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