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I had a bit of a nostalgia trip and remade Digger for
#pico8 over the weekend. While we had a couple of other systems beforehand, this was the game we got when my family bought our first IBM compatible for Christmas in '83. Play it here: https://www.lexaloffle.com/bbs/?tid=43338 pic.twitter.com/ZXNLnVIaBuThanks. Twitter will use this to make your timeline better. UndoUndo -
Making progress. Although it feels slow when a lot of work produces little visible impact. Did a major rework of the rendering system and map generator, and implemented 3D sprites, entities, collision detection, doors etc.
#gamedev#screenshotsaturdaypic.twitter.com/MYwxBPrRubThanks. Twitter will use this to make your timeline better. UndoUndo -
Started porting my
#pico8 dungeon crawler over to Monogame so I could make it more elaborate and stop banging my head against the token barrier. Just got a first pass done on adding dynamic palettised lighting. Still needs some prettying up but it's generally working quite well.pic.twitter.com/adaI2EZ54vThanks. Twitter will use this to make your timeline better. UndoUndo -
Happy 30th anniversary
#CommanderKeen! I started drawing this sprite a few months back with intention of making a fan game, but our little Doom remake ended up taking precedence. Maybe I'll come back to it some day.#pixelartpic.twitter.com/ZcFtwJXURCThanks. Twitter will use this to make your timeline better. UndoUndo -
The Poom soundtrack is now up on YouTube for your listening pleasure. https://www.youtube.com/watch?v=vi1NqWrwxdU&list=PLYQlmQXPizTUpoNhZtQy-xrfhxt1YgsHY …pic.twitter.com/BjLc8dXuG6
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Poom is not a cozy place.
@gamecactus +@fsouchu#pico8#doom#gamedev#screenshotsaturdaypic.twitter.com/bNxf67HfJtThanks. Twitter will use this to make your timeline better. UndoUndo -
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My game jam entry for
#RNDGAME2020 is done and now available on@itchio at https://paranoidcactus.itch.io/ufo It took me only 10 days to make, it'll take you only 10 minutes to play.pic.twitter.com/4XJFato6zIThanks. Twitter will use this to make your timeline better. UndoUndo -
UFO Swamp Odyssey is my little atmospheric metroidvania entry for
#RNDGAME2020 2 days to go and it still needs a fair bit of level design to be done. It also might be nice if the game actually has an ending.#pico8#indiegamepic.twitter.com/LCSwvcq2yHThanks. Twitter will use this to make your timeline better. UndoUndo -
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X-Zero's animation system is coming along. I love the animation in Prince of Persia and Flashback and I've always wanted to have those kind of smooth transitions without sacrificing responsiveness. This ended up at 72 frames just for running and jumping.pic.twitter.com/HnxlDu8wad
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Full screen art test for X-Zero. Still trying to figure out some stylistic choices, but it's coming along.pic.twitter.com/EcnIG00qRp
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Enjoying the frivolous luxury of a 32x32 sprite with a 12 frame run cycle.pic.twitter.com/uKDlfzqlDM
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A little mock-up to see what X-Zero could look like if I doubled the scale of the art. I've been toying with the idea of doing a more elaborate non-
#pico8 version of the game.pic.twitter.com/ZIiajIG2r7
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X-Zero is now available on
@itchio https://paranoidcactus.itch.io/x-zero pic.twitter.com/6pYpA2kc6FThanks. Twitter will use this to make your timeline better. UndoUndo -
Still very rough around the edges, but I now have moving platforms working properly in my proc gen map system. This took way too much effort for something so simple.
#pico8pic.twitter.com/kTTNgIweytThanks. Twitter will use this to make your timeline better. UndoUndo -
Feels good to be making real progress on this
#pico8 game again. Added fancy floor tiles and finally fixed an issue that was causing frame drops with too many enemies on screen. Also added customisable palettes to my middleware tool which was a tedious blocker I'd been avoiding.pic.twitter.com/sMhJU3Udd7Thanks. Twitter will use this to make your timeline better. UndoUndo -
Working on a redesign of the shop for my
#pico8 dungeon crawler. Still a work in progress Photoshop mock-up but it's getting there.pic.twitter.com/lv095Pb6Dm
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