Those boss fights destroyed me. My thumbs ache thinking about them.
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Boss fights wouldn’t be as tough if the weapon could get a little more powerful. But I enjoy the precision of the jumping and dashing, and I think the design of the bosses was really interesting.
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That is definitely something I wish I had done, some method for the player to upgrade the weapon a bit if they were to get stuck on a boss. Right now if they get stuck on all available bosses and are already playing on easy they have no path forward, and that's not fun.
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