I remember we launched on steam but without steam achievements for about a week
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Also I signed a publishing deal with
@vs_evil BEFORE ever meeting them. It was all done remotely. Got to know them better at the game's first big showing at PAX South 2015Show this thread -
Thanks for believing in our oddball game Versus Evil & it's been a real pleasure working together
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Want to see the earliest bits that became Guild of Dungeoneering? Kept a devlog here from Oct 2013 (look at 2nd post on for early stuff) https://forums.tigsource.com/index.php?topic=36421 …
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And even earlier than that there was a 1GAM I made you can still play (needs flash): http://gambrinous.com/games/dungeondelver/ …
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Very soon after starting the project I teamed up with
@FredMangan for all things art. Funny story, I had been thinking what if I did the art myself and made it intentionally bad scribbles on actual graph paper that was scanned in. Fred took this nugget of idea and made it AMAZINGShow this thread -
Here's Fred's first stab at the logo. Drawn on actual paper of coursepic.twitter.com/ktLz2R28TO
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And you can see like The Facebook we too had a The we didn't need
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Oh man when I discovered tweens. The whole game became tweenspic.twitter.com/RKPnfrCPOo
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Oh yeah early dungeoneer doodles!https://twitter.com/FredMangan/status/1283127107363786753 …
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April 2014. I had just given up my software job to go for it full time on Guild of Dungeoneering, and we submitted to Steam Greenlight with this amazing trailer made (AND VOICED) by Fred:https://www.youtube.com/watch?v=mDyA7h50fjw …
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"Don't let his giant melon head fool you, he's a killer! ... apparently"
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Guild started as a solo project but it was only finished because of the team that joined me on the journey, for which I am immensely thankful
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A particular shout out to
@oscan who joined well before it was advisable and is now the lead programmer in his 6th year here at Gambrinous. Here's one of the first things he added, drag n drop cards:pic.twitter.com/yJ4IyjjDhLShow this thread -
Also the warm Irish gamedev community which nurtured and welcomed my first tentative foray into game making (before I ever started on Guild).
@alphachar I remember you saying hi at the first dubLUDO I went along to and giving my card drafting game a goShow this thread -
I love watching this gif. The little draw-in effect for tiles. Owen broke down the process over here: https://www.gamasutra.com/blogs/OwenCanavan/20150106/233616/Creating_the_Scribble_Effect_in_Guild_of_Dungeoneering.php …pic.twitter.com/i82QigE8wU
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Here I am pair-programming with my little one, born back then. She's going to be 6 this year :)pic.twitter.com/wbXLfPpWU5
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We upped the resolution to 1080p so I dropped in all the bigger art, but didn't update the code to use it properly. Ahem.pic.twitter.com/tE2PdaPJvY
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Now up to Jan 2015 in this little threadtale. We signed a deal with publisher Versus Evil and got to showcase the game at their booth in our first big show PAX South. I wrote up a post about this at the time: http://blog.gambrinous.com/2015/02/11/exciting-times-at-pax-south/ …pic.twitter.com/PDmRSjiGI1
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Of interest, from Oct 2013 til Jan 2015 the latest version of the game was freely playable on our website (it was Flash) as I was going for open development and looking for feedback
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I talk a lot about this, and sharing your game really early in development, in this talk I gave at
@konsollbergen in 2017https://www.youtube.com/watch?v=j4xiOv36tP0 …Show this thread -
In early 2015 I wrote about the process of signing with a publisher, including my cold pitch email. It's still really relevant today: https://forums.tigsource.com/index.php?topic=36421.msg1110348#msg1110348 …
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Also reminds me that signing the publishing deal meant I had to create a GDD haha
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Here is my favourite video about Guild of Dungeoneering, with
@feliciaday and@Ryon_D playing and having a laugh. I use this video in business pitches all the time. Look at them laughing! Give us money!https://www.youtube.com/watch?v=-FXh9j5AAQI …Show this thread
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