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gambrinous's profile
Colm Larkin
Colm Larkin
Colm Larkin
Verified account
@gambrinous

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Colm LarkinVerified account

@gambrinous

Head of Gambrinous, creators of Guild of Dungeoneering and Cardpocalypse

Dublin, Ireland
gambrinous.com
Joined October 2008

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    Colm Larkin‏Verified account @gambrinous 14 Jul 2020

    Five years today since we launched Guild of Dungeoneering! ask me something about that timepic.twitter.com/2qxfemsDZd

    9:16 AM - 14 Jul 2020
    • 11 Retweets
    • 64 Likes
    • gamedevelopers.ie ℙ𝕖𝕥𝕖𝕣 𝕄𝕔𝕂𝕖𝕟𝕟𝕒 Games NI Marc Diamond™ Lord Varstahl Manuel Correia Ellen Cunningham 💖💜💙 Brendan Dillon Jon Terp
    11 replies 11 retweets 64 likes
      1. New conversation
      2. Colm Larkin‏Verified account @gambrinous 14 Jul 2020

        I remember we launched on steam but without steam achievements for about a week

        2 replies 0 retweets 5 likes
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      3. Colm Larkin‏Verified account @gambrinous 14 Jul 2020

        Also I signed a publishing deal with @vs_evil BEFORE ever meeting them. It was all done remotely. Got to know them better at the game's first big showing at PAX South 2015

        4 replies 0 retweets 6 likes
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      4. Colm Larkin‏Verified account @gambrinous 14 Jul 2020

        Thanks for believing in our oddball game Versus Evil & it's been a real pleasure working together

        1 reply 0 retweets 4 likes
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      5. Colm Larkin‏Verified account @gambrinous 14 Jul 2020

        Want to see the earliest bits that became Guild of Dungeoneering? Kept a devlog here from Oct 2013 (look at 2nd post on for early stuff) https://forums.tigsource.com/index.php?topic=36421 …

        1 reply 0 retweets 4 likes
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      6. Colm Larkin‏Verified account @gambrinous 14 Jul 2020

        And even earlier than that there was a 1GAM I made you can still play (needs flash): http://gambrinous.com/games/dungeondelver/ …

        1 reply 0 retweets 5 likes
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      7. Colm Larkin‏Verified account @gambrinous 14 Jul 2020

        Very soon after starting the project I teamed up with @FredMangan for all things art. Funny story, I had been thinking what if I did the art myself and made it intentionally bad scribbles on actual graph paper that was scanned in. Fred took this nugget of idea and made it AMAZING

        1 reply 0 retweets 4 likes
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      8. Colm Larkin‏Verified account @gambrinous 14 Jul 2020

        Here's Fred's first stab at the logo. Drawn on actual paper of coursepic.twitter.com/ktLz2R28TO

        1 reply 0 retweets 8 likes
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      9. Colm Larkin‏Verified account @gambrinous 14 Jul 2020

        And you can see like The Facebook we too had a The we didn't need

        2 replies 0 retweets 4 likes
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      10. Colm Larkin‏Verified account @gambrinous 14 Jul 2020

        Oh man when I discovered tweens. The whole game became tweenspic.twitter.com/RKPnfrCPOo

        1 reply 0 retweets 7 likes
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      11. Colm Larkin‏Verified account @gambrinous 14 Jul 2020

        Colm Larkin Retweeted Fred Mangan

        Oh yeah early dungeoneer doodles!https://twitter.com/FredMangan/status/1283127107363786753 …

        Colm Larkin added,

        Fred Mangan @FredMangan
        Replying to @gambrinous
        And our little Dungeoneers started equally rough. pic.twitter.com/i6QyfZgorS
        1 reply 0 retweets 4 likes
        Show this thread
      12. Colm Larkin‏Verified account @gambrinous 14 Jul 2020

        April 2014. I had just given up my software job to go for it full time on Guild of Dungeoneering, and we submitted to Steam Greenlight with this amazing trailer made (AND VOICED) by Fred:https://www.youtube.com/watch?v=mDyA7h50fjw …

        1 reply 0 retweets 7 likes
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      13. Colm Larkin‏Verified account @gambrinous 14 Jul 2020

        "Don't let his giant melon head fool you, he's a killer! ... apparently"

        1 reply 0 retweets 3 likes
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      14. Colm Larkin‏Verified account @gambrinous 14 Jul 2020

        Guild started as a solo project but it was only finished because of the team that joined me on the journey, for which I am immensely thankful

        1 reply 0 retweets 4 likes
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      15. Colm Larkin‏Verified account @gambrinous 14 Jul 2020

        A particular shout out to @oscan who joined well before it was advisable and is now the lead programmer in his 6th year here at Gambrinous. Here's one of the first things he added, drag n drop cards:pic.twitter.com/yJ4IyjjDhL

        1 reply 0 retweets 9 likes
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      16. Colm Larkin‏Verified account @gambrinous 14 Jul 2020

        Also the warm Irish gamedev community which nurtured and welcomed my first tentative foray into game making (before I ever started on Guild). @alphachar I remember you saying hi at the first dubLUDO I went along to and giving my card drafting game a go

        2 replies 0 retweets 6 likes
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      17. Colm Larkin‏Verified account @gambrinous 14 Jul 2020

        I love watching this gif. The little draw-in effect for tiles. Owen broke down the process over here: https://www.gamasutra.com/blogs/OwenCanavan/20150106/233616/Creating_the_Scribble_Effect_in_Guild_of_Dungeoneering.php …pic.twitter.com/i82QigE8wU

        1 reply 0 retweets 3 likes
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      18. Colm Larkin‏Verified account @gambrinous 14 Jul 2020

        Here I am pair-programming with my little one, born back then. She's going to be 6 this year :)pic.twitter.com/wbXLfPpWU5

        2 replies 0 retweets 12 likes
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      19. Colm Larkin‏Verified account @gambrinous 14 Jul 2020

        We upped the resolution to 1080p so I dropped in all the bigger art, but didn't update the code to use it properly. Ahem.pic.twitter.com/tE2PdaPJvY

        1 reply 0 retweets 6 likes
        Show this thread
      20. Colm Larkin‏Verified account @gambrinous 14 Jul 2020

        Now up to Jan 2015 in this little threadtale. We signed a deal with publisher Versus Evil and got to showcase the game at their booth in our first big show PAX South. I wrote up a post about this at the time: http://blog.gambrinous.com/2015/02/11/exciting-times-at-pax-south/ …pic.twitter.com/PDmRSjiGI1

        1 reply 0 retweets 3 likes
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      21. Colm Larkin‏Verified account @gambrinous 14 Jul 2020

        Of interest, from Oct 2013 til Jan 2015 the latest version of the game was freely playable on our website (it was Flash) as I was going for open development and looking for feedback

        1 reply 0 retweets 3 likes
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      22. Colm Larkin‏Verified account @gambrinous 14 Jul 2020

        I talk a lot about this, and sharing your game really early in development, in this talk I gave at @konsollbergen in 2017https://www.youtube.com/watch?v=j4xiOv36tP0 …

        1 reply 2 retweets 4 likes
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      23. Colm Larkin‏Verified account @gambrinous 14 Jul 2020

        In early 2015 I wrote about the process of signing with a publisher, including my cold pitch email. It's still really relevant today: https://forums.tigsource.com/index.php?topic=36421.msg1110348#msg1110348 …

        1 reply 0 retweets 2 likes
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      24. Colm Larkin‏Verified account @gambrinous 14 Jul 2020

        Also reminds me that signing the publishing deal meant I had to create a GDD haha

        1 reply 0 retweets 3 likes
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      25. Colm Larkin‏Verified account @gambrinous 14 Jul 2020

        Here is my favourite video about Guild of Dungeoneering, with @feliciaday and @Ryon_D playing and having a laugh. I use this video in business pitches all the time. Look at them laughing! Give us money!https://www.youtube.com/watch?v=-FXh9j5AAQI …

        1 reply 2 retweets 19 likes
        Show this thread
      26. End of conversation

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