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Lalia Academy
@gakuenthegame
#AI driven interactive novels that let you enjoy a never ending stream of awesomeness built with #monogame. Making "impossible" things real with technology.
Rēzekne, LatvijaJoined July 2016

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For 2022, I plan to work on: ◦ Weather, plant/creature population, hydrosphere emulation ◦ Traveling between two points (ground, air, water) ◦ Gathering and crafting ◦ Taming, exploiting creatures ◦ Managing castles and cities ◦ Getting out an updated web-novel Thank you!
Weather simulation 2 years in
Avisa (freedom-land) is a vassal of Gahgalia and inherits its representative democracy. Situated high above most of the continent it is a natural stronghold with only one path leading up. Movement between 5 cities is possible only through air. It’s a land of winged Beastfolk.
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Humenta (not-yet-magic-person-they-that) is a representative democracy from continent`s south. Country, however, under royal family`s oversight. With less ethnic variety, Humen economy is well developed, science advanced and their industry is the strongest within the continent.
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Anshenta (do-rule-they-that) is a matriarchal monarchy, an empire spanning over 5 distinct regions and integrating 8 Anshen tribes dwelling throughout all the East of Lyalia continent. Best known are Elfen from the capital L`Foret and Elven of the second largest city El`Evn.
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After slightly “agonizing” about it, I chose to have a small map size of 136 x 92 kilometers. 12,5 thousand square kilometers for the whole world, a continent, is clearly laughable, but my ability to fill even that space with interesting content is limited. Sorry… :/
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Thank you so much for the input! I never thought (3) would be so popular or all options so close together. I’ll try my best to take this into account while thinking of a posible solution during the next days or weeks. Thanks again!
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Hello again #visualnovel, #indiegame and #rpg folks. I want to hear from you in another topic. When unlockable dialogue options are present, would you rather:
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With (1) you would know all options that were present while with (2) you would know that other choices are present and possibly what their conditions are. (3) means seeing (knowing they exist) choices only after conditions are met.
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Happy New Year! Hopefully this year can be even more productive as the previous. Let's make some great progress in what ever we are doing. Only limitation is our imagination!
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Made it so that fema from all the girls taken in as family registers under the same tag. If not, the girls would be infighting with each other, even if they don’t mean to. Constant heavy poisoning guaranteed for the protagonist.
Not yet sure what I'll do next. I could rework the first three chapters to better reflect the new additions to the AI, work on implementing the needed haap/mana/anti/boost/fema/etc exchanges between characters or finally complete a sample of buying special items from a merchant.
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With the last checks done, I can assume the basic work on fematypes is complete. A day late, but faster than I yesterday expected. With this task complete I’ve gone through what I had planned for the stats. Practical use will require many more tens of hours.
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Finally completed last checks for the stat boosting. All seems to be in usable state. What I wanted turned out more complicated than I expected. I wasn’t able to complete the other one yet. Part of fematypes is done but part seems to need some more deep thinking. twitter.com/gakuenthegame/…
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Finally completed last checks for the stat boosting. All seems to be in usable state. What I wanted turned out more complicated than I expected. I wasn’t able to complete the other one yet. Part of fematypes is done but part seems to need some more deep thinking.
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Next I need to implement boosting stats and then I can complete the work on fematypes. That I think will then complete the basics of handling character stats. Hope I can get that done this week.
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I’m done implementing antis. It's a mechanism to avoid statuses, like an immunity to getting poisoned, panicking and so on. If character has some in the body, they are almost safe. What gets past the antis then gathers in the body. When there is too much, effect activates.
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I was planning to launch all online presence the day I put my signature on the grant papers, but that day didn't come. As I sense a bit of stability for my presence during the next maybe even two months, why not try. I'll be realistic and warn in advance to not expect much :D
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Just lately I completed most work on skills. I took the approach of most isekai and made “anything can be a skill and anytime you do it, you improve it” open ended approach. I guess “titles” could be a form of skills as well. (25)
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The big properties like “life”, “happiness”, “mana”, “stress” and others are getting their value fluctuation calculated correctly. Big part of other properties are still waiting for their time, because some of them aren’t yet even fully defined on paper. (24)
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The effects of clothing and accessories (stats) are calculated and included in character's final stats and properties. It was a noteworthy step. Funny enough, that was just a byproduct of working on calculating the amount of air breathable in through the skin. (23)
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Outfit too can be reasonably varied. 28 slots total at present. Wearing 4 shirts is not an option (3 will work), but I don’t think there is a meaningful reason for that. I think I’ll keep this part a bit more game-ish, than some other. Not exactly sure why? An optimization? (22)
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The other part I now finally have been able to focus on in the last two months is building up the characters. Both, as the representation within the AI and as part of the world and the setting. I’ll leave talks about the latter for another time though. (19)
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