Yes Sam, this is on fire
Now, where's my Spaceballs starship?
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I'm thinking that's going to be my Unreal test-case. ;) Geometry gen seems more suited to Unreal, object placement to Unity, but we'll see.
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where can I learn more? I would like to create something similar for a sci fi setting
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Oh, the team that made the asset pack I'm using also make a Sci-Fi Level Kit if you need assets :) https://twitter.com/thehedgehogteam
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My word, Sam. This is excellent!
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Would be interesting to get some notion of playability into the layout - enemy paths, cover, collectables etc.
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This is brilliant dude! People sure do love themselves a dungeon generator don’t they
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Yeah! Seems split something like 40% game-dev (proc-gen), 40% web-dev (reactive pages), 10% gamers 5% DnD, 5% ?!?!?!.
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Tinker in
@unity3d perhaps, I've only been using it a couple of weeks but it's easy to instance assets/prefabs in the world using C# scriptsMerci. Twitter en tiendra compte pour améliorer votre fil. SupprimerSupprimer
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..if you meant the actual proc-gen side, I cover some of my approach on my blog, but there are load of other ways. (http://www.apparance.uk )
Merci. Twitter en tiendra compte pour améliorer votre fil. SupprimerSupprimer
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Le chargement semble prendre du temps.
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