Experimental Gamplay Workshop at #GDC18 is totally full. Starting now!pic.twitter.com/5PmarZeT2I
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kid
linguist; game maker.
also altcomix, public transit, splatoon & pokémon.
pomona・pnw. 日本語OK。
(he/him or they/them) 
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Experimental Gamplay Workshop at #GDC18 is totally full. Starting now!pic.twitter.com/5PmarZeT2I
First up is Baba Is You by @ESAdevlog, which plays w/ the idea "what if all the objectives were moveable objects on the screen?" Instead of playing "Baba," you can become "rock," and "wall" rather than "flag" can be "win." He mentions @increpare's Puzzlescript as an inspiration.pic.twitter.com/1AeTWnBH8Z
Next is Untitled Goose Game by @house_house_. You are a horrible goose disrupting a gardener's day and creating chaos. "There's lots of conflict in this relationship."
At the end, @hunicke conveys @KeitaTakahash's request of making the goose able to poop.pic.twitter.com/Yh96i0uTOW
Next is Everything Is Going To Be OK by @alienmelon, an interactive zine about struggle, strength, power, and life. It has a cute artstyle and its characters are hyper-optimistic but the topics are often heavy. "Comedy is healing and humor is empowering if used in the right way."pic.twitter.com/UbdQ0BZYQF
Noita by @PetriPurho. The title means "witch" in Finnish & your character can cast a variety of spells. The game is an action roguelike with a rich physics system featuring procgen'd dungeons housing monsters & procedural magic wands which can be combined in various ways.pic.twitter.com/mWmUq0UDgx
Time Watch, an FPS game involving time travel by @baltauger. Matches involve three rounds of 11 seconds each which affect each other; time reverses after each, and past versions of players are visible affect the present.pic.twitter.com/zFOLl0tMcA
Feng Shui: the game by @marulians & @LudopiaNet. From Venezuela, they were denied entry into the US and could not attend GDC. Via a recorded video, they present their puzzle game about architectural design, involving placing objects in rooms and creating harmony in environments.pic.twitter.com/MkYorBnEYp
Brad Fotsch & @hunicke on sound design in @funomena's Luna. They created many sound prototypes for the game's 3D world; objects create music & as players explore, sound matches the world. It explores space between toys and instruments and games. (Reminds me of @dkanaga's work!)pic.twitter.com/jMMd05PPtL
Lessons from @LunaVideoGame.pic.twitter.com/D4ENNoFGVq
Freeways by @manbearcar. (I'm VERY into public transit+urbanist stuff & thus very into this.) Inspired by wild highway systems in Cities: Skylines, Swindon Magic Roundabout & @dinopoloclub's Mini Metro. You can draw roads in a giant world as in a paint program & simulate traffic.pic.twitter.com/fQXvIDL4sP
Last is La Tabla by @lukexi and @cgingold, an open-source physical interactive table where players use hands & objects to interact with the world. It focuses on "giving players the space to invent their own play," from pinball machines to musical instruments and much more.pic.twitter.com/MQfBglOy6Z
La Tabla was the thing slightly blocking the screen I was taking pictures of. ;)pic.twitter.com/VrhUYpmKNj
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