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might put little trees or somethin i'unno also the most addicting part of
#pico8 has to be minimizing tokens, its like a never ending puzzle game. i keep adding stuff and the token counter stays around the samepic.twitter.com/VNRvDvaOSkThanks. Twitter will use this info to make your timeline better. UndoUndo -
freezypopdev Retweeted
Extremely stoked to have finally got tline() ceilings working and ditching my 5 year old per-pixel ceiling code. It served me well, but I can't argue with 10-15% CPU improvement! Key was gluing two raycast passes together and judicious use of clip()
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I have hit the two hundo
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god optimizing is hard. I'm getting closer to the right look tho
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its been blowing my mind for the past 3 days actually
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i can't believe twitter was bought for 44 dollars
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freezypopdev RetweetedThanks. Twitter will use this info to make your timeline better. UndoUndo
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what i really like about perspective programming is how cool it looks anytime you mess something up. here's a dump of some cool ones
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would love to make a game that succeeds to the point that there are free app store knockoffs
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we got the tline() in. woooo optimizing this is going to be a real challenge... gif doesnt show it but game runs at 60fps and there are frame drops


#pico8 if there are any tips to optimizing tline i would appreciate!pic.twitter.com/NF9QwUkv32Thanks. Twitter will use this info to make your timeline better. UndoUndo -
tokens shmokens Having the buildings hug each other lets me avoid drawing most of the faces. It seems the drawing of pixels is what consumes most the cpu, compared to the math. my prev rendition had a lot of overlapping and wasted pixel drawing sucking up the cpu
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