freezypopdev

@freezypop8

I'm making games in PICO-8 and trying to learn unreal4! itch: Mech E Grad

Joined June 2021

Tweets

You blocked @freezypop8

Are you sure you want to view these Tweets? Viewing Tweets won't unblock @freezypop8

  1. Pinned Tweet
    Apr 21

    might put little trees or somethin i'unno also the most addicting part of has to be minimizing tokens, its like a never ending puzzle game. i keep adding stuff and the token counter stays around the same

    Undo
  2. Retweeted
    7 hours ago

    Extremely stoked to have finally got tline() ceilings working and ditching my 5 year old per-pixel ceiling code. It served me well, but I can't argue with 10-15% CPU improvement! Key was gluing two raycast passes together and judicious use of clip()

    Show this thread
    Undo
  3. 8 hours ago

    I have hit the two hundo 🤩

    Undo
  4. 23 hours ago

    god optimizing is hard. I'm getting closer to the right look tho 😎

    Undo
  5. Apr 29

    its been blowing my mind for the past 3 days actually

    Show this thread
    Undo
  6. Apr 29

    adobe fresco is blowing my mind

    Show this thread
    Undo
  7. Apr 25

    i can't believe twitter was bought for 44 dollars

    Undo
  8. Retweeted
    Apr 24
    Undo
  9. Apr 22
    Show this thread
    Undo
  10. Apr 22
    Show this thread
    Undo
  11. Apr 22
    Show this thread
    Undo
  12. Apr 22
    Show this thread
    Undo
  13. Apr 22
    Show this thread
    Undo
  14. Apr 22
    Show this thread
    Undo
  15. Apr 22

    what i really like about perspective programming is how cool it looks anytime you mess something up. here's a dump of some cool ones

    Show this thread
    Undo
  16. Apr 22
    Undo
  17. Apr 22

    would love to make a game that succeeds to the point that there are free app store knockoffs

    Undo
  18. Apr 19

    we got the tline() in. woooo optimizing this is going to be a real challenge... gif doesnt show it but game runs at 60fps and there are frame drops 😱😱😱 if there are any tips to optimizing tline i would appreciate!

    Undo
  19. Apr 15

    tokens shmokens Having the buildings hug each other lets me avoid drawing most of the faces. It seems the drawing of pixels is what consumes most the cpu, compared to the math. my prev rendition had a lot of overlapping and wasted pixel drawing sucking up the cpu 🤓

    Undo
  20. Apr 14
    Undo

Loading seems to be taking a while.

Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.

    You may also like

    ·