"The headsets are there, but the content... isn't. What are some of the challenges our creatives are facing?" @cyantist
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Ross argues we have the hardware, but people aren't using it - why? "In VR/AR, there's a huge demand and just not enough content."
@cyantist To create new worlds, we need tools that empower the sort of people who want to build new worlds.Show this thread -
The industry's major - critical - technical challenge is empowering non-technical people.
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