I started at 18, now 37 18, Technical Support (Microsoft) 20, Technical Support (Atari) 25, Associate Video Editor (Blizzard) 28, Cinematic Artist (Blizzard) 30, Cinematic Director (Blizzard) https://twitter.com/pedrothedagger/status/984847705259237381 …
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Vastauksena käyttäjälle @TerranGregory
Hahaaa 29 and still trying to get the games animation job... Previs is fun but I wanna have people actually SEE my work
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i spent years trying to perfect my animation before i started work, and i can tell you now it kind of isn't what you wanna do. just put it out there. if someone likes it, they'll pick you up and you can keep improving. that's what happened with me w/ animation
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Vastauksena käyttäjille @formbextron ja @TerranGregory
i do previsualisation now which is still animation but nowhere near the level of TV/film ready and it gives me a great chance to learn the more technical sides of the software, how to solve certain problems, cinematography etc. and i wouldntve got it if i didnt just show people-
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Nothing is a replacement for production experience - working on a product from beginning to end and then again, even if it’s small at first - finishing projects is the most valuable skill set!
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Vastauksena käyttäjälle @TerranGregory
^^THIS just being able to see something through is a great skill in itself! besides who's to say it's not good for making a splash? one of the projects you've done might just be the thing someone is looking for
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Vastauksena käyttäjälle @formbextron
You’ll learn more by finishing a bad project, taking what you’ve learned and moving forward than you will by focusing on making one piece perfect (which is an illusion to begin with!)
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haha i had to beat myself into submission with it too. it's hard sometimes. i still sit down with maya open and think, "wow can't believe i think i'm capable of doing this", everyone feels it at some point to different degrees. but you got this!! \o/
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She/her.